May 30, 2009
Here is an example that illustrate how you can upload an image or a swf in your Flash ActionScript 3.0 project .
ActionScript 3.0 code:
// create the MovieClip that will hold the object loaded
var _mc:MovieClip = new MovieClip();
addChild(_mc);
// create the URLRequest with the path to the object you want to load
var request:URLRequest = new URLRequest("image.jpg");
var loader = new Loader(); // create the Loader object
loader.load(request);
loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onLoadProgress);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete);
loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError);
// call this function when the object is loading
function onLoadProgress(event:ProgressEvent):void
{
// display the percentage loaded
trace(int(event.bytesLoaded/event.bytesTotal*100)+"%");
// display the bytes loaded and the total number of bytes
trace(event.bytesLoaded+":"+event.bytesTotal);
}
// call this function when the object is loaded
function onLoadComplete(event:Event):void
{
// duplicate and resize a loaded image (doesn't work for swf)
// ----->
var objectDuplicate:Bitmap = new Bitmap(loader.content.bitmapData.clone());
objectDuplicate.width = 100;
objectDuplicate.height = 100;
objectDuplicate.smoothing = true;
_mc.addChild(objectDuplicate);
// ----->
_mc.addChild(loader); // attach object to MovieClip
}
// call this function if the path to the object that you want to load is not valid
function onLoadError(event:Event):void
{
trace("Error! The URL was not found.");
}

Posted by
Marius|
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Category: ActionScript 3.0, Flash
Tags: ActionScript 3.0, Flash, gif, image, jpeg, load, png, swf
May 5, 2009
This is very useful when you try to create a “liquid” flash application.
ActionScript 3.0 code:
//The next 2 lines are not mandatory.
//Use them if you whant to keep the original sizes.
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT; // Other values:
//TOP, BOTTOM, LEFT, RIGHT, TOP_RIGHT
// BOTTOM_LEFT, BOTTOM_RIGHT
stage.addEventListener(Event.RESIZE, resizeHandler);
function resizeHandler(event:Event):void
{
trace(stage.stageWidth);
trace(stage.stageHeight);
trace("An event has been triggered.");
}

Posted by
Marius|
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Category: ActionScript 3.0, Flash
Tags: ActionScript 3.0, event, Flash, stage, swf
May 3, 2009
Here is an example on how to get data from XML file using ActionScript 3.0.
XML file example:
<?xml version="1.0" encoding="utf-8"?>
<Data>
<Title font="Arial">
XML Example
</Title>
<HTML_Example>
<![CDATA[You can add html text here.]]>
</HTML_Example>
<List>
<URL>http://www.mariuscristiandonea.com</URL>
<URL>http://www.mariuscristiandonea.com</URL>
<URL>http://www.mariuscristiandonea.com</URL>
<URL>http://www.mariuscristiandonea.com</URL>
<URL>http://www.mariuscristiandonea.com</URL>
<URL>http://www.mariuscristiandonea.com</URL>
<URL>http://www.mariuscristiandonea.com</URL>
<URL>http://www.mariuscristiandonea.com</URL>
<URL>http://www.mariuscristiandonea.com</URL>
<URL>http://www.mariuscristiandonea.com</URL>
</List>
</Data>
ActionScript 3.0 code:
var XMLLoader:URLLoader;
var XMLPath:URLRequest;
var XMLDoc:XMLDocument = new XMLDocument();
XMLDoc.ignoreWhite = true;
XMLPath = new URLRequest("test.xml");
XMLLoader = new URLLoader(XMLPath);
// Call extractXMLFileData function if the XML file does load.
XMLLoader.addEventListener("complete", extractXMLFileData);
// Call errorXMLFileData function if the XML file didn't load.
XMLLoader.addEventListener("ioError", errorXMLFileData);
// This function parse the data from the XML file, if it is loaded.
function extractXMLFileData(event:Event):void
{
var XMLData:XML = XML(XMLLoader.data);
XMLDoc.parseXML(XMLData.toXMLString());
// Define the first node.
var DataNode:XMLNode = XMLDoc.firstChild;
// Read a node attribute.
trace(DataNode.firstChild.attributes.font);
// Read a node value.
trace(DataNode.firstChild.firstChild.nodeValue);
// Here we read the node value that contains the HTML text.
trace(DataNode.childNodes[1].firstChild.nodeValue);
// In the next "for" we read all the URL nodes.
for (var currentNode = DataNode.childNodes[2].firstChild;
currentNode != null; currentNode=currentNode.nextSibling)
{
// If the name of the node is "URL" then we read the value from it.
if (currentNode.nodeName == "URL")
{
trace(currentNode.firstChild.nodeValue);
}
}
}
// This function takes action if the XML file didn't load.
function errorXMLFileData(event:Event):void
{
trace("Error! The XML file didn't load!");
}

Posted by
Marius|
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Category: ActionScript 3.0, Flash
Tags: ActionScript 3.0, Flash, XML
April 29, 2009
This is a function that changes the color of a video given as a parameter in a new color given as parameter as well.
ActionScript 3.0 code:
import flash.geom.ColorTransform; // import ColorTransform class
function setColor(_mc:MovieClip, color):void
{
var newColor:ColorTransform = _mc.transform.colorTransform;
newColor.color = color;
_mc.transform.colorTransform = newColor;
}
setColor(bigBtn.icon.bg, 0xff0000); //call the function

Posted by
Marius|
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Category: ActionScript 3.0, Flash
Tags: ActionScript 3.0, color, Flash, MovieClip