This code is tested on all major browsers: Firefox (Win/Linux), IE, Opera, Safary, Chrome.
HTML code:
This code is tested on all major browsers: Firefox (Win/Linux), IE, Opera, Safary, Chrome.
HTML code:
Here is an example that illustrate how you can upload an image or a swf in your Flash ActionScript 3.0 project .
ActionScript 3.0 code:
// create the MovieClip that will hold the object loaded var _mc:MovieClip = new MovieClip(); addChild(_mc); // create the URLRequest with the path to the object you want to load var request:URLRequest = new URLRequest("image.jpg"); var loader = new Loader(); // create the Loader object loader.load(request); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onLoadProgress); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError); // call this function when the object is loading function onLoadProgress(event:ProgressEvent):void { // display the percentage loaded trace(int(event.bytesLoaded/event.bytesTotal*100)+"%"); // display the bytes loaded and the total number of bytes trace(event.bytesLoaded+":"+event.bytesTotal); } // call this function when the object is loaded function onLoadComplete(event:Event):void { // duplicate and resize a loaded image (doesn't work for swf) // -----> var objectDuplicate:Bitmap = new Bitmap(loader.content.bitmapData.clone()); objectDuplicate.width = 100; objectDuplicate.height = 100; objectDuplicate.smoothing = true; _mc.addChild(objectDuplicate); // -----> _mc.addChild(loader); // attach object to MovieClip } // call this function if the path to the object that you want to load is not valid function onLoadError(event:Event):void { trace("Error! The URL was not found."); }
This is very useful when you try to create a “liquid” flash application.
ActionScript 3.0 code:
//The next 2 lines are not mandatory. //Use them if you whant to keep the original sizes. stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; // Other values: //TOP, BOTTOM, LEFT, RIGHT, TOP_RIGHT // BOTTOM_LEFT, BOTTOM_RIGHT stage.addEventListener(Event.RESIZE, resizeHandler); function resizeHandler(event:Event):void { trace(stage.stageWidth); trace(stage.stageHeight); trace("An event has been triggered."); }
Here is an example on how to get data from XML file using ActionScript 3.0.
XML file example:
<?xml version="1.0" encoding="utf-8"?> <Data> <Title font="Arial"> XML Example </Title> <HTML_Example> <![CDATA[You can add html text here.]]> </HTML_Example> <List> <URL>http://www.mariuscristiandonea.com</URL> <URL>http://www.mariuscristiandonea.com</URL> <URL>http://www.mariuscristiandonea.com</URL> <URL>http://www.mariuscristiandonea.com</URL> <URL>http://www.mariuscristiandonea.com</URL> <URL>http://www.mariuscristiandonea.com</URL> <URL>http://www.mariuscristiandonea.com</URL> <URL>http://www.mariuscristiandonea.com</URL> <URL>http://www.mariuscristiandonea.com</URL> <URL>http://www.mariuscristiandonea.com</URL> </List> </Data>
ActionScript 3.0 code:
var XMLLoader:URLLoader; var XMLPath:URLRequest; var XMLDoc:XMLDocument = new XMLDocument(); XMLDoc.ignoreWhite = true; XMLPath = new URLRequest("test.xml"); XMLLoader = new URLLoader(XMLPath); // Call extractXMLFileData function if the XML file does load. XMLLoader.addEventListener("complete", extractXMLFileData); // Call errorXMLFileData function if the XML file didn't load. XMLLoader.addEventListener("ioError", errorXMLFileData); // This function parse the data from the XML file, if it is loaded. function extractXMLFileData(event:Event):void { var XMLData:XML = XML(XMLLoader.data); XMLDoc.parseXML(XMLData.toXMLString()); // Define the first node. var DataNode:XMLNode = XMLDoc.firstChild; // Read a node attribute. trace(DataNode.firstChild.attributes.font); // Read a node value. trace(DataNode.firstChild.firstChild.nodeValue); // Here we read the node value that contains the HTML text. trace(DataNode.childNodes[1].firstChild.nodeValue); // In the next "for" we read all the URL nodes. for (var currentNode = DataNode.childNodes[2].firstChild; currentNode != null; currentNode=currentNode.nextSibling) { // If the name of the node is "URL" then we read the value from it. if (currentNode.nodeName == "URL") { trace(currentNode.firstChild.nodeValue); } } } // This function takes action if the XML file didn't load. function errorXMLFileData(event:Event):void { trace("Error! The XML file didn't load!"); }
This is a function that changes the color of a video given as a parameter in a new color given as parameter as well.
ActionScript 3.0 code:
import flash.geom.ColorTransform; // import ColorTransform class function setColor(_mc:MovieClip, color):void { var newColor:ColorTransform = _mc.transform.colorTransform; newColor.color = color; _mc.transform.colorTransform = newColor; } setColor(bigBtn.icon.bg, 0xff0000); //call the function